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You could also dig the pit with mundane shovels (or have your servants do it), and then just get it fall in nonmagically- its total perception score is +0. by burying it under several thousand pounds of molten lead). That leads to the golem falling down a very deep pit and then being chewed up at the bottom with no chance of escape while you safely attack it from afar (e.g. Your wizard could cast hungry pit, which the golem's +9 reflex save is not enough to consistently avoid since it needs to repeat the save every round and your DC should be over 20. Then ask (or ask) your horses to run away from the golem. Your witch and wizard could cast communal mount (and the sorcerers might know mount via pages of spell knowledge or for real because they were a summoner back at level 4ish), but you could also buy normal horses instead with money and money is less valuable than spell slots so do that. Note its inability to receive the vast majority of standard buff spells due to its magic resistance, coupled with its complete lack of feats or even skill ranks due to being the bad sort of mindless. Note its 30-foot movement speed (for a maximum typical travel distance of 120 feet in a round, no better than default) and lack of ranged attack options. This, the Adamantine Golem, is an example of a theoretically top-tier Pathfinder golem.
#HOW TO USE MAGIC IN PHANTASY CALRADIA FULL#
No golem in the game presents a threat to an 11th level full caster, nor to their slightly weaker T2 cousins.